Writing
✳︎All views are my own.
Design UI for The Last of Us
Alexandria Neonakis, Naughty Dog UI designer, recently did a guest editorial on Kotaku about the process of designing the interfaces for the Sony game, The Last of Us.
Through and Through getting press
My exhibition with Kristen Freitas at Atlantic Works Gallery made it on the FLUX Boston weekly round-up.
Check it out on Flux, or come by Atlantic Works to see the show.
DP1 follow up
Wednesday night was presentations for DP1, our first “discussion point” for the semester, checkpoint presentations to make sure we’re staying on course for thesis. We had to present to a panel of professors and fellow thesis students, recapping our research from last semester and discuss how it is informing our progress into studio. We had show any explorations we’ve made in terms of visuals and concepts and desciribe where we want them to lead in terms of a finished product for studio.